
Hello I am
Kyle Fisher
Senior 3D Technical Artist with 15+ years bridging art and engineering across broadcast, litigation, and interactive production. I specialize in real-time pipelines, character and asset workflows, and the tooling that keeps complex projects moving — from rigging and shader setup to AI-assisted asset generation and scene optimization.
My background spans national broadcast, B2B software visualization, and forensic animation, which has made me equally comfortable solving a technical bottleneck and defending the accuracy of what ends up on screen. I translate complex ideas into clear, reliable visual systems — and build the pipelines that let a team produce them at scale.







